Posts

10 Commandments of Adventure Design

My heart is full and warm with the welcome I received to the TTRPG blogosphere. An innumerable amount of people reached out to wish me luck and offered great advice as I start this journey. Most importantly, so many votes were cast to pick the adventure I would be working on this upcoming year. The past couple of weeks have been a rollercoaster of emotions. I kept going back and forth between the Slot Canyon and Underwater Adventure, and once I wrote it all out and posted the blog and poll, I immediately knew which of the two would be the taller task. I yearned for the Slot Canyon Adventure to win the poll. I knew exactly what other RPG books to pilfer for inspiration.   I knew what random encounter tables I would build.   I even had ideas for factions that would spice up your adventures into the dangerous crags.  I had inspiration for places of respite that had me titillating to start fleshing it out. But, I also knew that it was not the most challenging, ambitious, or innovativ

The Beginning

I have always wanted to be a writer. Tell a story. Allow others to escape from the hardships of this world by entering a new one. I have always been lazy. Reading a story is easier. Escaping into other worlds constructed by more disciplined people is fun!